NEXTFIGHT NETWORK

HISTORY

A chronological record of how Nextfight came to be.

2021Early
Origins

The Idea

While running my first server, the first concept of a Minecraft Battle Royale emerged in a game of FFA. Development of an early prototype began alongside an old collaborator.

Maxim

Maxim

Founder & Developer

2021Mid
Hiatus

Development Paused — MaximClient

Work on the Battle Royale was put on hold to focus on other projects, including MaximClient.

Maxim

Maxim

Solo developer

2022Autumn
Launch

Recode & Relaunch

Development resumed independently. The original codebase was rewritten from scratch. A public server launched hosting the Battle Royale gamemode and a simple lobby. Nextfight Network was live.

Maxim

Maxim

Lead developer

2022Late
Community

First Streamers

Copeat began streaming and promoting the server, bringing in the first wave of consistent players and establishing the community foundation.

Copeat

Copeat

First streamer

2023
Rebuild

The Big Remake

A full rebuild of the server infrastructure. A new main lobby, server selector, and game lobby were introduced. Private game servers with customizable settings were added. Specifically made for streamers and content creators.

Maxim

Maxim

Lead developer

2023–2024Winter
Polish

Resource Pack & New Team Member

A custom resource pack was integrated, significantly improving the visual identity of the server. @Gebuildet joined the team to lead resource pack development.

Maxim

Maxim

Lead developer

Gebuildet

Gebuildet

Resource pack

2024
Closed

End of Operations

Nextfight Network concluded operations after two years of active development and play. The community Discord remained open. There was an entire rework planned and even partially developed, but for various reasons it was delayed indefinitely. This is not the total end. This mode or even the server will return in some form in the future.

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